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Save axis locator for maya autodesk flame
Save axis locator for maya autodesk flame







save axis locator for maya autodesk flame

(As an aside, how in blazes do you scale on only two axis other than typing it in on the channel box? Every other 3D program I've ever worked with has a 2 axis scale and translate but maya) My question is, why, or rather, is there a way to change the rotation axis of an object to align to its current local orientation after the object has been moved away from the origin and translated both in position and rotation? Those other two parenting operations I understand and they make sense. I you want to put a tilt on the axis, you need to parent the object to itself to make the tilt an then parent it again if you want to make it orbit. You must first create the object at the orgin and place a rotation on its axis and keyframe it before you make any other translations, other wise, any attempt to keyframe a simple y axis rotation will fail as you now have to key more than one axis. Take something simple like you are wanting to make a planet rotate on its axis around the sun. There are movements on all three axis since a rotation has been placed on the object. If, however, you rotated the sphere on the x axis lets say 20 degrees, now if you grab the the local yellow ring around the y axis to keyframe a rotation around that axis, you will see that does not work. You can grab the y axis rotation and you can spin the sphere by just setting a keyframe to the Y axis. Take a sphere and place it at the origin.

save axis locator for maya autodesk flame

My point is I am wanting to freeze the rotation axis to an object that has been reoriented off of world coordinates. I thought it might be something different than hitting the D key or insert but that is the same.

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  • Save axis locator for maya autodesk flame